Welcome to my game development portfolio.

Programmer currently studying at ENJMIN (National french school of games and digital interactive media), I am actively seeking full-time or permanent contract opportunities to kickstart my professional career as a Gameplay Programmer.

Within this site, you'll find detailed information about my past projects, coding expertise, and a glimpse into the game developer behind the screen. Feel free to navigate through my portfolio to witness the diversity and quality of my work, ranging from gameplay mechanics to the fine-tuned lines of code that bring worlds to life.

I'm always eager to take on new challenges and opportunities. If you're in search of a motivated game developer, I'd love to connect and discuss how I can contribute to your next game project.

I Hope you will enjoy my overview.

Current Work

Open to new opportunities

Recently, I was an intern at Bulwark Studio.

Warhammer 40000: Mechanicus II

Unity

Recent Project

Though the Snow

Universitary Project

March - June, 2023

(Snow interaction, Camera behavior)

Unreal Engine

Though the Snow

Universitary Project

March - June, 2023

(Snow interaction, Camera behavior)

Unreal Engine

Better Late Than Basic

Universitary Project

December 12th - 16th, 2022

(Kart game, Camera/Motion sickness)

Unity

Adelia Rush

Universitary Project

February - June, 2019

(Photon Network API usage)

Unity

Eat. Your. Vegetables!

Game Jam

January 30th - February 5th, 2023

(Versus Fighting)

Unity

Ascii Lemmings

Universitary Project

Septembre, 2022

(Homemade 2D game engine)

Windows command prompt

Olympatch

Universitary Project

July, 2023

(Sound Integration, 2D Visual Effect)

Godot

Random Forest Research

Personnal Project

2022

(natural Procedural Generation)

Unity

Minecraft OpenGL

Universitary Project

March, 2023

(Procedural Voxel, Shaders)

OpenGL + GLSL

KHAZAD DOOM

Universitary Project

November - Decembre, 2023

(Level Design, Mod making)

Doom Builder

More Projects